Act and Target

McKenzie Wark “Battle (on Rez)” Gamer Theory Paragraph [127]

The brightly colored shapes that flare at you may look vaguely menacing or brightly friendly. The whole thing is meant to simulate the experience of a nightclub more than a war. This, together with the curious trigger action, highlights the act of targeting rather than the target itself. There is some vaguely sci-fi storyline about why one targets and shoots, but is rather minimal and sketchy. It’s not clear at first just what role the story plays.

Being lost is not losing.

And so for day 3068
06.05.2015

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