3N Plus

Brenda Laurel
Computers as Theatre – Second Edition

Side Bar page 83

At first, we thought simply to build a game […] But as we began conceptualizing the game, we realized that we were actually building a world; material in that particular game arose from construction about the environment and characters that was larger than the content of the game itself.

Laurel’s report suggests to me that world and narratives and games arise from acts of narration which are ways of constructing.

Narrativity --> Narration --> (give rise to) world, game or narrative

Narrativity = Potential
Narration = Production
World, Game, Narrative = Product

Decoupling narration from narrative (discourse still gives rise to story but it also can result in world or game) … narrativity is the potential for formulating sequences from semiotic material (it need not be verbal); narration is the production of sequences and their recombination; narrative, world and game are products of acts of narration (thought through an expansive notion of manipulating sequences). This conceptualizing of the relations build upon earlier efforts.

From Ludological Retelling to Possible Worlds

And so for day 2835
16.09.2014

This entry was posted in Reading, Storytelling. Bookmark the permalink.

Leave a Reply

Your e-mail address will not be published. Required fields are marked *.

This site uses Akismet to reduce spam. Learn how your comment data is processed.